Halo 4 is almost here. The series of first-person shooter games for Xbox has been wildly successful, with millions of players worldwide, many of them playing concurrently over the Xbox Live network. However, a game at that scale can be difficult and costly to manage, and if it goes down, it means lost revenue for Microsoft (which owns the title) and frustrations for players.
With Halo 4, which will launch Nov. 6, the multiplayer game will now be backed by Microsoft's Windows Azure cloud platform. It's said to be the first game of Halo's scale to be supported by Azure, which will enable the expected millions of concurrent users to vaporize each other as much as they want without a hicc…
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